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Journal : Newton : Networking And Information Technology

E-Pasar Application to Improve Economic Stability of MSME in Jombang Nur Khafidhoh; Azmi Maghfirotul Mutiara Ramadhanty
NEWTON: Networking and Information Technology Vol 1 No 3 (2022): February
Publisher : LPPM Universitas KH. A. Wahab Hasbullah

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1313.653 KB) | DOI: 10.32764/newton.v1i3.1857

Abstract

This e-pasar application can make it easier for MSME actors to promote their products and make it easier for consumers to get information about the products owned by the seller. In this pandemic era, it is very impossible to hold a bazaar so the market cannot operate as usual. The purpose of making this e-pasar application is so that the market can continue to operate as usual and also facilitate buying and selling in this pandemic era. The research method used in making this e-pasar application is the waterfall method. The waterfall method provides a sequential software lifeflow approach starting from the analysis, design, coding, testing, and support stages. This research produces an online market website. This online market website serves to provide convenience to customers so that they can find information about products or goods sold in the market quickly.
Interactive Learning Media Arrange Animal Names Based on Android Game Nur Khafidhoh; Ichwanda Ahmad Noviandy
NEWTON: Networking and Information Technology Vol 2 No 1 (2022): June
Publisher : LPPM Universitas KH. A. Wahab Hasbullah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32764/newton.v2i1.1998

Abstract

The game is one of the important factors in the growth of children. Utilization and use of educational games can support the learning process of children. With the educational games, it is hoped that children's enthusiasm for learning will be more motivated. Educational games can create a pleasant atmosphere in the child's learning process. The images, music and sounds that appear make the child not feel bored, because the nature of the child likes to be bored when learning to use the written form. The making of the game "Arrange Animal Names" is designed with HTML5-based Construct 2. This game has a learning mode that will display several types of animals and their names when pressed. In this game there is also a play mode that will display pictures of animals and some letters that must be arranged correctly according to the name of the animal displayed. At the game creation stage there are several stages such as game design, menu design and character objects. So that the game "Arrange Animal Names" is produced that can be run on Android-based smartphones.